RobotMax Unity
A week or two ago I was in a discord call with a classmate of mine. We were talking about character designs in a 2D environment and how it would translate to a 3D model, Max eventually challenged me to make his Robot drawing into a 3D model that would be Game-Ready and fully animated. I quickly started my work and within a day I finished the base model and its texturing work. after the basics I started working on the rig and animating, the animating took around 4-5 days. I learned quite a lot from this challenge: Bettering my animating & rigging skills. Working around seams and making my work seamless.
One thing different about this is that i made this animation in real time Unity.
I used some prefabs to fill the inviroment of the animation scene.
A little exercise for me to learn more about unity.
Status | Released |
Category | Tool |
Platforms | HTML5 |
Author | Klaas van der Brug |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.